Black Templar Techmarine
Character Sheet
Tuesday, October 15, 2013
Session 20 - 1,250 xp
Kill-team: Ezekiel, Raziel, Quintus, Guthorm.
The surviving Astartes descend into the cavern, and realise that the tyranid horde is just an echo of the past, incapable of affecting them. The man with the metal mask is also insubstantial, but has the power to affect their minds, and tries to put them against each other.
In the cavern is also an ancient sarcophagus, but when the Kill-team tries to open it, they suffer powerful jolts of corrupting energy, accompanied by terrifying visions of an army of dread cyborgs invading a barren world. The Marines decide to focus on the metal mask, and after several tries, they manage to destroy the artefact by using the relic shields they received from the Omega Vault.
When they return to base camp, they report on their discovery, and the HQ organises an expedition to retrieve the sarcophagus for further study. Eventually, it is discovered that the artefacts are connected with a legendary xeno race known as Necrons.
The Kill-team is sent to join the Dead Cabal, a team of Deathwatch Marines led by an Inquisitor, who has knowledge of this ancient menace. When they reach their Watch Station, they meet with the members of the cabal, and settle in, awaiting orders.
The surviving Astartes descend into the cavern, and realise that the tyranid horde is just an echo of the past, incapable of affecting them. The man with the metal mask is also insubstantial, but has the power to affect their minds, and tries to put them against each other.
In the cavern is also an ancient sarcophagus, but when the Kill-team tries to open it, they suffer powerful jolts of corrupting energy, accompanied by terrifying visions of an army of dread cyborgs invading a barren world. The Marines decide to focus on the metal mask, and after several tries, they manage to destroy the artefact by using the relic shields they received from the Omega Vault.
When they return to base camp, they report on their discovery, and the HQ organises an expedition to retrieve the sarcophagus for further study. Eventually, it is discovered that the artefacts are connected with a legendary xeno race known as Necrons.
The Kill-team is sent to join the Dead Cabal, a team of Deathwatch Marines led by an Inquisitor, who has knowledge of this ancient menace. When they reach their Watch Station, they meet with the members of the cabal, and settle in, awaiting orders.
Wednesday, October 9, 2013
Session 19 - 750 xp
Kill-team: Ezekiel, Raziel, Sepheran, Cadmus, Guthorm.
The Kill-team travels to the nearby catacombs, guarded by a resolute group of rebels. Having dispatched the soldiers, the Astartes make their way to the underground.
The tunnels are permeated by warp energies, and the Marines experience visions of horror and past events. Yet real tyranid also inhabit the grottoes, and the Kill-team has its shares of fights.
Eventually, they reach a huge cavern where a metal hatch is guarded by several tyranid. When they open the hatch, a psychic compulsion forces Ezekiel and Cadmus to jump down the hole, 20 meters down to a ravenous horde of tyranids!
Ready to do their duty for the Emperor, the Dark Angels give a sign, and Raziel smites the room with his psychic powers, scorching friends and foes alike. Among the carnage, a man with a skull-shaped metal mask arises...
The Kill-team travels to the nearby catacombs, guarded by a resolute group of rebels. Having dispatched the soldiers, the Astartes make their way to the underground.
The tunnels are permeated by warp energies, and the Marines experience visions of horror and past events. Yet real tyranid also inhabit the grottoes, and the Kill-team has its shares of fights.
Eventually, they reach a huge cavern where a metal hatch is guarded by several tyranid. When they open the hatch, a psychic compulsion forces Ezekiel and Cadmus to jump down the hole, 20 meters down to a ravenous horde of tyranids!
Ready to do their duty for the Emperor, the Dark Angels give a sign, and Raziel smites the room with his psychic powers, scorching friends and foes alike. Among the carnage, a man with a skull-shaped metal mask arises...
Tuesday, September 24, 2013
Guthorm Blackblood
Space Wolf Tactical Marine
Character Sheet
You have hunted and slain one of the extremely dangerous creatures native to Fenris. Among these creatures are the mighty kraken, huge ice bears, and the ferocious Fenrisian wolf.
Character Sheet
You have hunted and slain one of the extremely dangerous creatures native to Fenris. Among these creatures are the mighty kraken, huge ice bears, and the ferocious Fenrisian wolf.
Session 18 - 750 xp
Kill-team: Ezekiel, Raziel, Sepheran, Guthorm, Cadmus.
The Kill-team is at Watch Fortress Erioch, when the Omega Vault opens to reveal five shields engraved with the personal history of the five Astartes. In the same chamber, an ancient dataslate is found, pointing them to a remote planet where an ancient enemy, the Ganathar, are said to be reborn.
The Kill-team travels there, finding the jungle planet occupied by rebel forces. They inquiry the locals about nearby ruins, from where hordes of Tyranids launch their assaults. After facing a few of the hordes, the Kill-team prepares to explore the ruins.
The Kill-team is at Watch Fortress Erioch, when the Omega Vault opens to reveal five shields engraved with the personal history of the five Astartes. In the same chamber, an ancient dataslate is found, pointing them to a remote planet where an ancient enemy, the Ganathar, are said to be reborn.
The Kill-team travels there, finding the jungle planet occupied by rebel forces. They inquiry the locals about nearby ruins, from where hordes of Tyranids launch their assaults. After facing a few of the hordes, the Kill-team prepares to explore the ruins.
Tuesday, September 17, 2013
Session 17 - 1,250 xp
Kill-team: Ezekiel, Raziel, Sepheran, Cadmus.
What started as a stealthy attack quickly degenerates into a full-out assault of the four Astartes against countless Tau warriors, including power-armoured opponents and tanks. Against all odds, the Kill-team completely exterminates the Tau forces, and enter the Monolith.
Inside, they find the captured Inquisitor, his flesh fused with Tau machines, and his mind lost to the Tau doctrine. The Kill-team execute him, and proceed to the control chambers. There, they find the Tau Ethereal in charge of the whole operation. They rapidly dispatch him, and abandon the Monolith.
Soon they're extracted from the planet, their mission accomplished, and receive the accolades of their superiors.
What started as a stealthy attack quickly degenerates into a full-out assault of the four Astartes against countless Tau warriors, including power-armoured opponents and tanks. Against all odds, the Kill-team completely exterminates the Tau forces, and enter the Monolith.
Inside, they find the captured Inquisitor, his flesh fused with Tau machines, and his mind lost to the Tau doctrine. The Kill-team execute him, and proceed to the control chambers. There, they find the Tau Ethereal in charge of the whole operation. They rapidly dispatch him, and abandon the Monolith.
Soon they're extracted from the planet, their mission accomplished, and receive the accolades of their superiors.
Wednesday, August 28, 2013
Session 16 - 750 xp
Kill-team: Ezekiel, Raziel, Sepheran, Cadmus.
But not all is lost! The Tau and the corpse of the Inquisitor are just holograpic projection, meant to slow down the Kill-team. The Astartes search the whole station, but find no trace of the Inquisitor. In the meanwhile, the station has been programmed by the Tau to reach the nearby planet.
Now on the ground, the Kill-team scans the surrounding jungle, identifying an area shielded from their equipment. Suspecting foul play, they make their way to that area.
They are assaulted by powerful Tau pulse-tanks, before they reach a Tau encampment. A huge armed force is stationed around a gigantic metal monolith, supervise by a flying craft a hundred meters above. For a moment, amongst the Tau the Astartes spot the captured Inquisitor. The Battle-brothers plan their attack.
But not all is lost! The Tau and the corpse of the Inquisitor are just holograpic projection, meant to slow down the Kill-team. The Astartes search the whole station, but find no trace of the Inquisitor. In the meanwhile, the station has been programmed by the Tau to reach the nearby planet.
Now on the ground, the Kill-team scans the surrounding jungle, identifying an area shielded from their equipment. Suspecting foul play, they make their way to that area.
They are assaulted by powerful Tau pulse-tanks, before they reach a Tau encampment. A huge armed force is stationed around a gigantic metal monolith, supervise by a flying craft a hundred meters above. For a moment, amongst the Tau the Astartes spot the captured Inquisitor. The Battle-brothers plan their attack.
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